Glossary
Every hockey analytics term used on PuckLab — explained in plain language.
From basic stats like goals and assists to advanced metrics like expected goals (xG) and goals saved above expected (GSAX). Built for fans first, analysts second.
79 terms across 11 categories.
Production & Counting Stats
Assists
AbasicA goal credit awarded to a player whose pass or action directly led to a teammate scoring.
Blocked Shots
BlkbasicThe number of times a player uses their body or stick to stop a shot before it reaches the goalie.
Game-Winning Goals
GWGbasicThe goal that puts a team ahead for good in a game they end up winning.
Giveaways
GVbasicTimes a player loses the puck to an opponent through a bad pass, fumble, or turnover.
Goals
GbasicThe number of times a player shoots the puck into the opponent's net and scores.
Hits
HitsbasicThe number of times a player physically checks or collides with an opponent while trying to gain or maintain control of the puck.
Plus/Minus
+/-basicThe number of goals your team scores minus the goals they allow while you're on the ice.
Points
PbasicGoals plus assists — the standard measure of a player's offensive output.
Primary Assists
A1intermediateThe first assist on a goal—given to the player who passed it to the goal scorer.
Secondary Assists
A2intermediateThe second assist credited when a teammate scores; counts toward a player's total assists.
Shots on Goal
SOGbasicShots that reach the goaltender, forcing him to make a save or allowing a goal.
Takeaways
TKbasicThe number of times a player forces the opponent to lose the puck during their shifts.
Per-60 / Rates
Assists per 60
A/60intermediateThe average number of assists a player records in 60 minutes of ice time.
Goals per 60
G/60intermediateThe average number of goals a player scores in every 60 minutes of ice time.
Per 60 minutes
/60intermediateA way to measure how much a player produces per hour of ice time, so you can fairly compare players who play different amounts.
Points per 60
P/60intermediateThe number of points (goals plus assists) a player averages for every 60 minutes of ice time.
Time on Ice
TOIbasicThe total number of minutes a player spends on the ice during a game or season.
Possession
Corsi
CF/CAintermediateThe share of shot attempts your team takes when this player is on the ice.
Corsi For %
CF%intermediateThe share of shot attempts a team takes when this player is on the ice.
Defensive Zone Start %
DZS%advancedThe percentage of a player's shifts that begin in the defensive zone, where his team is defending.
Fenwick
FF/FAintermediateThe share of unblocked shot attempts a team takes when this player is on the ice.
Fenwick For %
FF%intermediateThe share of unblocked shot attempts a team takes when this player is on the ice.
Goal Share
GF%intermediateThe share of all goals scored that go to your team versus the opponent while this player is on the ice.
Neutral Zone Start %
NZS%advancedThe share of a player's shifts that begin at center ice rather than in either team's defensive or offensive zone.
Offensive Zone Start %
OZS%advancedThe percentage of this player's shifts that start in the opponent's offensive zone rather than the neutral zone or their own zone.
Shot Attempts
SATintermediateEvery shot your team takes when a player is on the ice, whether it goes in or not.
Expected Goals & Shot Quality
Expected Goals
xGintermediateA stat that measures how dangerous the shots a team takes are, rather than just counting how many shots they take.
Expected Goals Against
xGAintermediateThe number of quality scoring chances the opposing team created while this player or team was on the ice.
Expected Goals For
xGFintermediateThe total number of high-quality scoring chances your team creates, measured on a scale where a prime slot shot is worth 1 and a long-range attempt is worth much less.
Expected Goals For %
xGF%intermediateThe share of expected goal value your team generates compared to the opponent when this player is on the ice.
High-Danger Chances
HDCFadvancedShots from the most dangerous areas of the ice—the scoring chances that have the highest probability of going in.
Shooting %
S%basicThe percentage of a player's shots that go in the net.
Shot Quality
SQadvancedHow dangerous a shot is based on where it comes from and how it's taken, measured on a scale from 0 to 1.
Goaltending
Goals Against Average
GAAbasicThe average number of goals a goaltender allows per 60 minutes of play.
Goals Saved Above Expected
GSAXadvancedHow many more (or fewer) goals a goaltender prevented compared to what an average goalie would allow on the same shots.
High-Danger Save %
HDSv%advancedThe percentage of high-quality scoring chances a goaltender stops.
Quality Start
QSintermediateA game in which a goaltender allows three or fewer goals on at least 20 shots faced.
Save %
Sv%basicThe percentage of shots a goalie stops out of all the shots he faces.
Shutout
SObasicA game in which a goaltender allows zero goals.
Special Teams
Penalty Kill %
PK%basicThe percentage of power-play chances your team stops without giving up a goal.
Power Play %
PP%basicThe percentage of power plays on which a team scores a goal.
Power Play Goals
PPGbasicGoals scored by your team while they have a numerical advantage due to the other team's penalty.
Power Play Points
PPPbasicPoints (goals or assists) a player earns while their team has a numerical advantage due to an opponent's penalty.
Power Play Time on Ice
PP TOIbasicThe total minutes a player spends on the ice during power plays in a game or season.
Shorthanded Goals
SHGbasicGoals scored by a team when they have fewer players on the ice than the opponent due to a penalty.
Discipline
Faceoff Win %
FOW%basicThe percentage of faceoffs a player wins when the puck is dropped in his favor at the start of play.
Faceoffs (taken)
FObasicThe number of times a player takes a draw at the center dot to start or restart play.
Penalties Drawn
PDbasicThe number of times a player drew a penalty by drawing an opponent into a rules violation.
Penalties Taken
PTbasicThe number of times a player commits a rule violation and sends the opposing team to the power play.
Penalty Minutes
PIMbasicThe total minutes a player spends in the penalty box for rule violations during a game or season.
Lines & Combinations
Defense Pair
D-pairbasicTwo defensemen who regularly play together as a unit on the ice.
Forward Line
basicA group of three forwards who regularly play together as a unit during a game.
Line Combination
basicA set of three forwards who play together regularly, identified by analyzing ice-time patterns across the season.
With Or Without You
WOWYadvancedA player's stats when paired with a specific teammate versus when playing without that teammate.
Contracts
Cap Hit (AAV)
basicThe average salary a team counts toward its salary cap each year, spread evenly over the contract's length.
Entry-Level Contract
ELCintermediateA three-year contract for newly drafted players, with a salary cap hit set by the league.
Free Agent (RFA / UFA)
RFA/UFAbasicA player whose contract has expired and is free to sign with any team, or negotiate with his current team.
No-Movement Clause
NMCintermediateA contract clause that prevents a team from trading the player without his permission.
No-Trade Clause
NTCintermediateA contract clause that lets a player block a trade to certain teams or, in some versions, to any team.
Surplus Value
advancedHow much value a player produces relative to what his team pays him in salary cap.
Term
basicThe number of years a player's contract lasts from the signing date to expiration.
Years Remaining
basicHow many seasons a player's current contract will still be in effect.
Rules & Game Concepts
5-on-5 (Even Strength)
5v5basicHockey played with five skaters per side, the most common game state and the baseline for most statistics.
Defensive Zone
DZbasicThe area of the ice where a team defends their own goal, bounded by the blue line closest to their net.
Icing
basicWhen a player shoots the puck from behind the center line all the way down the ice past the opponent's goal line without anyone touching it.
Neutral Zone
NZbasicThe area of the rink between the two blue lines, where neither team has possession advantage.
Offensive Zone
OZbasicThe half of the ice where your team is trying to score — the opponent's end of the rink.
Offside
basicA player is offside if he crosses the opponent's blue line before the puck does.
Overtime
OTbasicThe extra period played when a game is tied after regulation, where the first team to score wins.
Penalty Kill
PKbasicA team's ability to prevent goals while playing with fewer players than the other team.
Power Play
PPbasicWhen one team has more players on the ice than the other because the opposing team committed a penalty.
Shootout
SObasicA tiebreaker where players take turns shooting one-on-one against the goaltender until one team scores more goals.
Shorthanded
SHbasicWhen one team has fewer players on the ice than the other, usually because a player is serving a penalty.
PuckLab Platform Concepts
Clutch Factor
intermediateA PuckLab metric that measures how much a player's performance improves in high-pressure game situations.
Editorial Signal
basicAn automated flag that highlights a noteworthy pattern in player, team, or game data — a streak, a standings race, a mismatch, or a clutch moment worth watching.
Fatigue Index
intermediateA measure of how tired a player appears based on their workload and rest patterns over recent games.
Heatmap
intermediateA visual map showing where on the rink a player takes shots, receives passes, or spends time.
Player Archetype
advancedA statistical profile that groups players into seven positions based on what they actually do on the ice, separate from their official roster position.
Travel Distance
basicThe total miles or kilometers a team has traveled between cities for recent road games.